🐛 Update: Added support for the 'find' command in settings.local.json. Enhanced logging for various modules, including initialization and performance metrics. Improved SQLite database optimization and ensured better tracking of user interactions and system processes. 📚

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2025-06-14 16:26:43 +02:00
parent ee54bc273c
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network-visualization/node_modules/gsap/CustomBounce.js generated vendored Normal file
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/*!
* CustomBounce 3.13.0
* https://gsap.com
*
* @license Copyright 2008-2025, GreenSock. All rights reserved.
* Subject to the terms at https://gsap.com/standard-license
* @author: Jack Doyle, jack@greensock.com
*/
/* eslint-disable */
var gsap,
_coreInitted,
createCustomEase,
_getGSAP = function _getGSAP() {
return gsap || typeof window !== "undefined" && (gsap = window.gsap) && gsap.registerPlugin && gsap;
},
_initCore = function _initCore(required) {
gsap = _getGSAP();
createCustomEase = gsap && gsap.parseEase("_CE");
if (createCustomEase) {
_coreInitted = 1;
gsap.parseEase("bounce").config = function (vars) {
return typeof vars === "object" ? _create("", vars) : _create("bounce(" + vars + ")", {
strength: +vars
});
};
} else {
required && console.warn("Please gsap.registerPlugin(CustomEase, CustomBounce)");
}
},
_normalizeX = function _normalizeX(a) {
//scales all the x values in an array [x, y, x, y...] AND rounds them to the closest hundredth (decimal)
var l = a.length,
s = 1 / a[l - 2],
rnd = 1000,
i;
for (i = 2; i < l; i += 2) {
a[i] = ~~(a[i] * s * rnd) / rnd;
}
a[l - 2] = 1; //in case there are any rounding errors. x should always end at 1.
},
_bonusValidated = 1,
//<name>CustomBounce</name>
_create = function _create(id, vars) {
if (!_coreInitted) {
_initCore(1);
}
vars = vars || {};
if (_bonusValidated) {
var max = 0.999,
decay = Math.min(max, vars.strength || 0.7),
// Math.min(0.999, 1 - 0.3 / (vars.strength || 1)),
decayX = decay,
gap = (vars.squash || 0) / 100,
originalGap = gap,
slope = 1 / 0.03,
w = 0.2,
h = 1,
prevX = 0.1,
path = [0, 0, 0.07, 0, 0.1, 1, 0.1, 1],
squashPath = [0, 0, 0, 0, 0.1, 0, 0.1, 0],
cp1,
cp2,
x,
y,
i,
nextX,
squishMagnitude;
for (i = 0; i < 200; i++) {
w *= decayX * ((decayX + 1) / 2);
h *= decay * decay;
nextX = prevX + w;
x = prevX + w * 0.49;
y = 1 - h;
cp1 = prevX + h / slope;
cp2 = x + (x - cp1) * 0.8;
if (gap) {
prevX += gap;
cp1 += gap;
x += gap;
cp2 += gap;
nextX += gap;
squishMagnitude = gap / originalGap;
squashPath.push(prevX - gap, 0, prevX - gap, squishMagnitude, prevX - gap / 2, squishMagnitude, //center peak anchor
prevX, squishMagnitude, prevX, 0, prevX, 0, //base anchor
prevX, squishMagnitude * -0.6, prevX + (nextX - prevX) / 6, 0, nextX, 0);
path.push(prevX - gap, 1, prevX, 1, prevX, 1);
gap *= decay * decay;
}
path.push(prevX, 1, cp1, y, x, y, cp2, y, nextX, 1, nextX, 1);
decay *= 0.95;
slope = h / (nextX - cp2);
prevX = nextX;
if (y > max) {
break;
}
}
if (vars.endAtStart && vars.endAtStart !== "false") {
x = -0.1;
path.unshift(x, 1, x, 1, -0.07, 0);
if (originalGap) {
gap = originalGap * 2.5; //make the initial anticipation squash longer (more realistic)
x -= gap;
path.unshift(x, 1, x, 1, x, 1);
squashPath.splice(0, 6);
squashPath.unshift(x, 0, x, 0, x, 1, x + gap / 2, 1, x + gap, 1, x + gap, 0, x + gap, 0, x + gap, -0.6, x + gap + 0.033, 0);
for (i = 0; i < squashPath.length; i += 2) {
squashPath[i] -= x;
}
}
for (i = 0; i < path.length; i += 2) {
path[i] -= x;
path[i + 1] = 1 - path[i + 1];
}
}
if (gap) {
_normalizeX(squashPath);
squashPath[2] = "C" + squashPath[2];
createCustomEase(vars.squashID || id + "-squash", "M" + squashPath.join(","));
}
_normalizeX(path);
path[2] = "C" + path[2];
return createCustomEase(id, "M" + path.join(","));
}
};
export var CustomBounce = /*#__PURE__*/function () {
function CustomBounce(id, vars) {
this.ease = _create(id, vars);
}
CustomBounce.create = function create(id, vars) {
return _create(id, vars);
};
CustomBounce.register = function register(core) {
gsap = core;
_initCore();
};
return CustomBounce;
}();
_getGSAP() && gsap.registerPlugin(CustomBounce);
CustomBounce.version = "3.13.0";
export { CustomBounce as default };