🐛 Update: Added support for the 'find' command in settings.local.json. Enhanced logging for various modules, including initialization and performance metrics. Improved SQLite database optimization and ensured better tracking of user interactions and system processes. 📚

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2025-06-14 16:26:43 +02:00
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network-visualization/node_modules/gsap/CustomWiggle.js generated vendored Normal file
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/*!
* CustomWiggle 3.13.0
* https://gsap.com
*
* @license Copyright 2008-2025, GreenSock. All rights reserved.
* Subject to the terms at https://gsap.com/standard-license
* @author: Jack Doyle, jack@greensock.com
*/
/* eslint-disable */
var gsap,
_coreInitted,
createCustomEase,
_getGSAP = function _getGSAP() {
return gsap || typeof window !== "undefined" && (gsap = window.gsap) && gsap.registerPlugin && gsap;
},
_eases = {
easeOut: "M0,1,C0.7,1,0.6,0,1,0",
easeInOut: "M0,0,C0.1,0,0.24,1,0.444,1,0.644,1,0.6,0,1,0",
anticipate: "M0,0,C0,0.222,0.024,0.386,0,0.4,0.18,0.455,0.65,0.646,0.7,0.67,0.9,0.76,1,0.846,1,1",
uniform: "M0,0,C0,0.95,0,1,0,1,0,1,1,1,1,1,1,1,1,0,1,0"
},
_linearEase = function _linearEase(p) {
return p;
},
_initCore = function _initCore(required) {
if (!_coreInitted) {
gsap = _getGSAP();
createCustomEase = gsap && gsap.parseEase("_CE");
if (createCustomEase) {
for (var p in _eases) {
_eases[p] = createCustomEase("", _eases[p]);
}
_coreInitted = 1;
_create("wiggle").config = function (vars) {
return typeof vars === "object" ? _create("", vars) : _create("wiggle(" + vars + ")", {
wiggles: +vars
});
};
} else {
required && console.warn("Please gsap.registerPlugin(CustomEase, CustomWiggle)");
}
}
},
_parseEase = function _parseEase(ease, invertNonCustomEases) {
if (typeof ease !== "function") {
ease = gsap.parseEase(ease) || createCustomEase("", ease);
}
return ease.custom || !invertNonCustomEases ? ease : function (p) {
return 1 - ease(p);
};
},
_bonusValidated = 1,
//<name>CustomWiggle</name>
_create = function _create(id, vars) {
if (!_coreInitted) {
_initCore(1);
}
vars = vars || {};
var wiggles = (vars.wiggles || 10) | 0,
inc = 1 / wiggles,
x = inc / 2,
anticipate = vars.type === "anticipate",
yEase = _eases[vars.type] || _eases.easeOut,
xEase = _linearEase,
rnd = 1000,
nextX,
nextY,
angle,
handleX,
handleY,
easedX,
y,
path,
i;
if (_bonusValidated) {
if (anticipate) {
//the anticipate ease is actually applied on the x-axis (timing) and uses easeOut for amplitude.
xEase = yEase;
yEase = _eases.easeOut;
}
if (vars.timingEase) {
xEase = _parseEase(vars.timingEase);
}
if (vars.amplitudeEase) {
yEase = _parseEase(vars.amplitudeEase, true);
}
easedX = xEase(x);
y = anticipate ? -yEase(x) : yEase(x);
path = [0, 0, easedX / 4, 0, easedX / 2, y, easedX, y];
if (vars.type === "random") {
//if we just select random values on the y-axis and plug them into the "normal" algorithm, since the control points are always straight horizontal, it creates a bit of a slowdown at each anchor which just didn't seem as desirable, so we switched to an algorithm that bends the control points to be more in line with their context.
path.length = 4;
nextX = xEase(inc);
nextY = Math.random() * 2 - 1;
for (i = 2; i < wiggles; i++) {
x = nextX;
y = nextY;
nextX = xEase(inc * i);
nextY = Math.random() * 2 - 1;
angle = Math.atan2(nextY - path[path.length - 3], nextX - path[path.length - 4]);
handleX = Math.cos(angle) * inc;
handleY = Math.sin(angle) * inc;
path.push(x - handleX, y - handleY, x, y, x + handleX, y + handleY);
}
path.push(nextX, 0, 1, 0);
} else {
for (i = 1; i < wiggles; i++) {
path.push(xEase(x + inc / 2), y);
x += inc;
y = (y > 0 ? -1 : 1) * yEase(i * inc);
easedX = xEase(x);
path.push(xEase(x - inc / 2), y, easedX, y);
}
path.push(xEase(x + inc / 4), y, xEase(x + inc / 4), 0, 1, 0);
}
i = path.length;
while (--i > -1) {
path[i] = ~~(path[i] * rnd) / rnd; //round values to avoid odd strings for super tiny values
}
path[2] = "C" + path[2];
return createCustomEase(id, "M" + path.join(","));
}
};
export var CustomWiggle = /*#__PURE__*/function () {
function CustomWiggle(id, vars) {
this.ease = _create(id, vars);
}
CustomWiggle.create = function create(id, vars) {
return _create(id, vars);
};
CustomWiggle.register = function register(core) {
gsap = core;
_initCore();
};
return CustomWiggle;
}();
_getGSAP() && gsap.registerPlugin(CustomWiggle);
CustomWiggle.version = "3.13.0";
export { CustomWiggle as default };