🐛 Update: Added support for the 'find' command in settings.local.json. Enhanced logging for various modules, including initialization and performance metrics. Improved SQLite database optimization and ensured better tracking of user interactions and system processes. 📚
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network-visualization/node_modules/gsap/EasePack.js
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network-visualization/node_modules/gsap/EasePack.js
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/*!
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* EasePack 3.13.0
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* https://gsap.com
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*
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* @license Copyright 2008-2025, GreenSock. All rights reserved.
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* Subject to the terms at https://gsap.com/standard-license
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* @author: Jack Doyle, jack@greensock.com
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*/
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/* eslint-disable */
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var gsap,
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_coreInitted,
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_registerEase,
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_getGSAP = function _getGSAP() {
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return gsap || typeof window !== "undefined" && (gsap = window.gsap) && gsap.registerPlugin && gsap;
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},
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_boolean = function _boolean(value, defaultValue) {
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return !!(typeof value === "undefined" ? defaultValue : value && !~(value + "").indexOf("false"));
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},
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_initCore = function _initCore(core) {
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gsap = core || _getGSAP();
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if (gsap) {
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_registerEase = gsap.registerEase; //add weighted ease capabilities to standard eases so users can do "power2.inOut(0.8)" for example to push everything toward the "out", or (-0.8) to push it toward the "in" (0 is neutral)
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var eases = gsap.parseEase(),
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createConfig = function createConfig(ease) {
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return function (ratio) {
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var y = 0.5 + ratio / 2;
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ease.config = function (p) {
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return ease(2 * (1 - p) * p * y + p * p);
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};
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};
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},
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p;
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for (p in eases) {
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if (!eases[p].config) {
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createConfig(eases[p]);
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}
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}
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_registerEase("slow", SlowMo);
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_registerEase("expoScale", ExpoScaleEase);
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_registerEase("rough", RoughEase);
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for (p in EasePack) {
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p !== "version" && gsap.core.globals(p, EasePack[p]);
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}
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_coreInitted = 1;
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}
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},
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_createSlowMo = function _createSlowMo(linearRatio, power, yoyoMode) {
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linearRatio = Math.min(1, linearRatio || 0.7);
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var pow = linearRatio < 1 ? power || power === 0 ? power : 0.7 : 0,
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p1 = (1 - linearRatio) / 2,
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p3 = p1 + linearRatio,
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calcEnd = _boolean(yoyoMode);
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return function (p) {
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var r = p + (0.5 - p) * pow;
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return p < p1 ? calcEnd ? 1 - (p = 1 - p / p1) * p : r - (p = 1 - p / p1) * p * p * p * r : p > p3 ? calcEnd ? p === 1 ? 0 : 1 - (p = (p - p3) / p1) * p : r + (p - r) * (p = (p - p3) / p1) * p * p * p : calcEnd ? 1 : r;
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};
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},
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_createExpoScale = function _createExpoScale(start, end, ease) {
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var p1 = Math.log(end / start),
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p2 = end - start;
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ease && (ease = gsap.parseEase(ease));
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return function (p) {
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return (start * Math.exp(p1 * (ease ? ease(p) : p)) - start) / p2;
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};
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},
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EasePoint = function EasePoint(time, value, next) {
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this.t = time;
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this.v = value;
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if (next) {
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this.next = next;
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next.prev = this;
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this.c = next.v - value;
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this.gap = next.t - time;
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}
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},
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_createRoughEase = function _createRoughEase(vars) {
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if (typeof vars !== "object") {
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//users may pass in via a string, like "rough(30)"
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vars = {
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points: +vars || 20
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};
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}
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var taper = vars.taper || "none",
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a = [],
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cnt = 0,
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points = (+vars.points || 20) | 0,
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i = points,
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randomize = _boolean(vars.randomize, true),
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clamp = _boolean(vars.clamp),
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template = gsap ? gsap.parseEase(vars.template) : 0,
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strength = (+vars.strength || 1) * 0.4,
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x,
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y,
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bump,
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invX,
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obj,
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pnt,
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recent;
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while (--i > -1) {
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x = randomize ? Math.random() : 1 / points * i;
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y = template ? template(x) : x;
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if (taper === "none") {
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bump = strength;
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} else if (taper === "out") {
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invX = 1 - x;
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bump = invX * invX * strength;
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} else if (taper === "in") {
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bump = x * x * strength;
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} else if (x < 0.5) {
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//"both" (start)
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invX = x * 2;
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bump = invX * invX * 0.5 * strength;
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} else {
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//"both" (end)
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invX = (1 - x) * 2;
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bump = invX * invX * 0.5 * strength;
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}
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if (randomize) {
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y += Math.random() * bump - bump * 0.5;
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} else if (i % 2) {
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y += bump * 0.5;
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} else {
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y -= bump * 0.5;
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}
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if (clamp) {
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if (y > 1) {
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y = 1;
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} else if (y < 0) {
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y = 0;
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}
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}
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a[cnt++] = {
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x: x,
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y: y
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};
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}
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a.sort(function (a, b) {
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return a.x - b.x;
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});
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pnt = new EasePoint(1, 1, null);
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i = points;
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while (i--) {
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obj = a[i];
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pnt = new EasePoint(obj.x, obj.y, pnt);
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}
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recent = new EasePoint(0, 0, pnt.t ? pnt : pnt.next);
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return function (p) {
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var pnt = recent;
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if (p > pnt.t) {
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while (pnt.next && p >= pnt.t) {
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pnt = pnt.next;
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}
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pnt = pnt.prev;
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} else {
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while (pnt.prev && p <= pnt.t) {
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pnt = pnt.prev;
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}
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}
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recent = pnt;
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return pnt.v + (p - pnt.t) / pnt.gap * pnt.c;
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};
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};
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export var SlowMo = _createSlowMo(0.7);
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SlowMo.ease = SlowMo; //for backward compatibility
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SlowMo.config = _createSlowMo;
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export var ExpoScaleEase = _createExpoScale(1, 2);
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ExpoScaleEase.config = _createExpoScale;
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export var RoughEase = _createRoughEase();
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RoughEase.ease = RoughEase; //for backward compatibility
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RoughEase.config = _createRoughEase;
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export var EasePack = {
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SlowMo: SlowMo,
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RoughEase: RoughEase,
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ExpoScaleEase: ExpoScaleEase
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};
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for (var p in EasePack) {
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EasePack[p].register = _initCore;
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EasePack[p].version = "3.13.0";
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}
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_getGSAP() && gsap.registerPlugin(SlowMo);
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export { EasePack as default };
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