🐛 Update: Added support for the 'find' command in settings.local.json. Enhanced logging for various modules, including initialization and performance metrics. Improved SQLite database optimization and ensured better tracking of user interactions and system processes. 📚

This commit is contained in:
2025-06-14 16:26:43 +02:00
parent ee54bc273c
commit 89037861e3
2472 changed files with 691099 additions and 1 deletions

196
network-visualization/node_modules/on-finished/index.js generated vendored Normal file
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/*!
* on-finished
* Copyright(c) 2013 Jonathan Ong
* Copyright(c) 2014 Douglas Christopher Wilson
* MIT Licensed
*/
'use strict'
/**
* Module exports.
* @public
*/
module.exports = onFinished
module.exports.isFinished = isFinished
/**
* Module dependencies.
* @private
*/
var first = require('ee-first')
/**
* Variables.
* @private
*/
/* istanbul ignore next */
var defer = typeof setImmediate === 'function'
? setImmediate
: function(fn){ process.nextTick(fn.bind.apply(fn, arguments)) }
/**
* Invoke callback when the response has finished, useful for
* cleaning up resources afterwards.
*
* @param {object} msg
* @param {function} listener
* @return {object}
* @public
*/
function onFinished(msg, listener) {
if (isFinished(msg) !== false) {
defer(listener, null, msg)
return msg
}
// attach the listener to the message
attachListener(msg, listener)
return msg
}
/**
* Determine if message is already finished.
*
* @param {object} msg
* @return {boolean}
* @public
*/
function isFinished(msg) {
var socket = msg.socket
if (typeof msg.finished === 'boolean') {
// OutgoingMessage
return Boolean(msg.finished || (socket && !socket.writable))
}
if (typeof msg.complete === 'boolean') {
// IncomingMessage
return Boolean(msg.upgrade || !socket || !socket.readable || (msg.complete && !msg.readable))
}
// don't know
return undefined
}
/**
* Attach a finished listener to the message.
*
* @param {object} msg
* @param {function} callback
* @private
*/
function attachFinishedListener(msg, callback) {
var eeMsg
var eeSocket
var finished = false
function onFinish(error) {
eeMsg.cancel()
eeSocket.cancel()
finished = true
callback(error)
}
// finished on first message event
eeMsg = eeSocket = first([[msg, 'end', 'finish']], onFinish)
function onSocket(socket) {
// remove listener
msg.removeListener('socket', onSocket)
if (finished) return
if (eeMsg !== eeSocket) return
// finished on first socket event
eeSocket = first([[socket, 'error', 'close']], onFinish)
}
if (msg.socket) {
// socket already assigned
onSocket(msg.socket)
return
}
// wait for socket to be assigned
msg.on('socket', onSocket)
if (msg.socket === undefined) {
// node.js 0.8 patch
patchAssignSocket(msg, onSocket)
}
}
/**
* Attach the listener to the message.
*
* @param {object} msg
* @return {function}
* @private
*/
function attachListener(msg, listener) {
var attached = msg.__onFinished
// create a private single listener with queue
if (!attached || !attached.queue) {
attached = msg.__onFinished = createListener(msg)
attachFinishedListener(msg, attached)
}
attached.queue.push(listener)
}
/**
* Create listener on message.
*
* @param {object} msg
* @return {function}
* @private
*/
function createListener(msg) {
function listener(err) {
if (msg.__onFinished === listener) msg.__onFinished = null
if (!listener.queue) return
var queue = listener.queue
listener.queue = null
for (var i = 0; i < queue.length; i++) {
queue[i](err, msg)
}
}
listener.queue = []
return listener
}
/**
* Patch ServerResponse.prototype.assignSocket for node.js 0.8.
*
* @param {ServerResponse} res
* @param {function} callback
* @private
*/
function patchAssignSocket(res, callback) {
var assignSocket = res.assignSocket
if (typeof assignSocket !== 'function') return
// res.on('socket', callback) is broken in 0.8
res.assignSocket = function _assignSocket(socket) {
assignSocket.call(this, socket)
callback(socket)
}
}