🐛 Update: Added support for the 'find' command in settings.local.json. Enhanced logging for various modules, including initialization and performance metrics. Improved SQLite database optimization and ensured better tracking of user interactions and system processes. 📚
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# three.js
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[![NPM Package][npm]][npm-url]
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[![Build Size][build-size]][build-size-url]
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[![NPM Downloads][npm-downloads]][npmtrends-url]
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[![DeepScan][deepscan]][deepscan-url]
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[![Discord][discord]][discord-url]
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#### JavaScript 3D library
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The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available as addons.
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[Examples](https://threejs.org/examples/) —
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[Docs](https://threejs.org/docs/) —
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[Manual](https://threejs.org/manual/) —
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[Wiki](https://github.com/mrdoob/three.js/wiki) —
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[Migrating](https://github.com/mrdoob/three.js/wiki/Migration-Guide) —
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[Questions](https://stackoverflow.com/questions/tagged/three.js) —
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[Forum](https://discourse.threejs.org/) —
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[Discord](https://discord.gg/56GBJwAnUS)
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### Usage
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This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a `WebGL` renderer for the scene and camera, and it adds that viewport to the `document.body` element. Finally, it animates the cube within the scene for the camera.
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```javascript
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import * as THREE from 'three';
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const width = window.innerWidth, height = window.innerHeight;
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// init
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const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 );
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camera.position.z = 1;
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const scene = new THREE.Scene();
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const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
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const material = new THREE.MeshNormalMaterial();
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const mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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const renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setSize( width, height );
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renderer.setAnimationLoop( animation );
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document.body.appendChild( renderer.domElement );
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// animation
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function animation( time ) {
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mesh.rotation.x = time / 2000;
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mesh.rotation.y = time / 1000;
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renderer.render( scene, camera );
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}
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```
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If everything goes well, you should see [this](https://jsfiddle.net/2nyxkmco/).
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### Cloning this repository
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Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the `depth` parameter to significantly reduce download size.
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```sh
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git clone --depth=1 https://github.com/mrdoob/three.js.git
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```
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### Change log
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[Releases](https://github.com/mrdoob/three.js/releases)
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[npm]: https://img.shields.io/npm/v/three
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[npm-url]: https://www.npmjs.com/package/three
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[build-size]: https://badgen.net/bundlephobia/minzip/three
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[build-size-url]: https://bundlephobia.com/result?p=three
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[npm-downloads]: https://img.shields.io/npm/dw/three
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[npmtrends-url]: https://www.npmtrends.com/three
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[deepscan]: https://deepscan.io/api/teams/16600/projects/19901/branches/525701/badge/grade.svg
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[deepscan-url]: https://deepscan.io/dashboard#view=project&tid=16600&pid=19901&bid=525701
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[discord]: https://img.shields.io/discord/685241246557667386
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[discord-url]: https://discord.gg/56GBJwAnUS
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