📝 Commit Details:
This commit is contained in:
141
backend/node_modules/preact/hooks/src/index.d.ts
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141
backend/node_modules/preact/hooks/src/index.d.ts
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import { ErrorInfo, PreactContext, Ref as PreactRef } from '../..';
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type Inputs = ReadonlyArray<unknown>;
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export type StateUpdater<S> = (value: S | ((prevState: S) => S)) => void;
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/**
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* Returns a stateful value, and a function to update it.
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* @param initialState The initial value (or a function that returns the initial value)
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*/
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export function useState<S>(initialState: S | (() => S)): [S, StateUpdater<S>];
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export function useState<S = undefined>(): [
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S | undefined,
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StateUpdater<S | undefined>
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];
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export type Reducer<S, A> = (prevState: S, action: A) => S;
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/**
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* An alternative to `useState`.
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*
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* `useReducer` is usually preferable to `useState` when you have complex state logic that involves
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* multiple sub-values. It also lets you optimize performance for components that trigger deep
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* updates because you can pass `dispatch` down instead of callbacks.
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* @param reducer Given the current state and an action, returns the new state
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* @param initialState The initial value to store as state
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*/
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export function useReducer<S, A>(
|
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reducer: Reducer<S, A>,
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initialState: S
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): [S, (action: A) => void];
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|
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/**
|
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* An alternative to `useState`.
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*
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* `useReducer` is usually preferable to `useState` when you have complex state logic that involves
|
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* multiple sub-values. It also lets you optimize performance for components that trigger deep
|
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* updates because you can pass `dispatch` down instead of callbacks.
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* @param reducer Given the current state and an action, returns the new state
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* @param initialArg The initial argument to pass to the `init` function
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* @param init A function that, given the `initialArg`, returns the initial value to store as state
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*/
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export function useReducer<S, A, I>(
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reducer: Reducer<S, A>,
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initialArg: I,
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init: (arg: I) => S
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): [S, (action: A) => void];
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/** @deprecated Use the `Ref` type instead. */
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type PropRef<T> = MutableRef<T>;
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interface Ref<T> {
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readonly current: T | null;
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}
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interface MutableRef<T> {
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current: T;
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}
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/**
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* `useRef` returns a mutable ref object whose `.current` property is initialized to the passed argument
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* (`initialValue`). The returned object will persist for the full lifetime of the component.
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*
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* Note that `useRef()` is useful for more than the `ref` attribute. It’s handy for keeping any mutable
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* value around similar to how you’d use instance fields in classes.
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*
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* @param initialValue the initial value to store in the ref object
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*/
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export function useRef<T>(initialValue: T): MutableRef<T>;
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export function useRef<T>(initialValue: T | null): Ref<T>;
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export function useRef<T = undefined>(): MutableRef<T | undefined>;
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type EffectCallback = () => void | (() => void);
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/**
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* Accepts a function that contains imperative, possibly effectful code.
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* The effects run after browser paint, without blocking it.
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*
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* @param effect Imperative function that can return a cleanup function
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* @param inputs If present, effect will only activate if the values in the list change (using ===).
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*/
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export function useEffect(effect: EffectCallback, inputs?: Inputs): void;
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type CreateHandle = () => object;
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/**
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* @param ref The ref that will be mutated
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* @param create The function that will be executed to get the value that will be attached to
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* ref.current
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* @param inputs If present, effect will only activate if the values in the list change (using ===).
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*/
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export function useImperativeHandle<T, R extends T>(
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ref: PreactRef<T>,
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create: () => R,
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inputs?: Inputs
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): void;
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|
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/**
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* Accepts a function that contains imperative, possibly effectful code.
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* Use this to read layout from the DOM and synchronously re-render.
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* Updates scheduled inside `useLayoutEffect` will be flushed synchronously, after all DOM mutations but before the browser has a chance to paint.
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* Prefer the standard `useEffect` hook when possible to avoid blocking visual updates.
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||||
*
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* @param effect Imperative function that can return a cleanup function
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* @param inputs If present, effect will only activate if the values in the list change (using ===).
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*/
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export function useLayoutEffect(effect: EffectCallback, inputs?: Inputs): void;
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/**
|
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* Returns a memoized version of the callback that only changes if one of the `inputs`
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* has changed (using ===).
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*/
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export function useCallback<T extends Function>(callback: T, inputs: Inputs): T;
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/**
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* Pass a factory function and an array of inputs.
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* useMemo will only recompute the memoized value when one of the inputs has changed.
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* This optimization helps to avoid expensive calculations on every render.
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* If no array is provided, a new value will be computed whenever a new function instance is passed as the first argument.
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*/
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// for `inputs`, allow undefined, but don't make it optional as that is very likely a mistake
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export function useMemo<T>(factory: () => T, inputs: Inputs | undefined): T;
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/**
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* Returns the current context value, as given by the nearest context provider for the given context.
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* When the provider updates, this Hook will trigger a rerender with the latest context value.
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*
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* @param context The context you want to use
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||||
*/
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export function useContext<T>(context: PreactContext<T>): T;
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/**
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* Customize the displayed value in the devtools panel.
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*
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* @param value Custom hook name or object that is passed to formatter
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* @param formatter Formatter to modify value before sending it to the devtools
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*/
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||||
export function useDebugValue<T>(value: T, formatter?: (value: T) => any): void;
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|
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export function useErrorBoundary(
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callback?: (error: any, errorInfo: ErrorInfo) => Promise<void> | void
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): [any, () => void];
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export function useId(): string;
|
486
backend/node_modules/preact/hooks/src/index.js
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486
backend/node_modules/preact/hooks/src/index.js
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@@ -0,0 +1,486 @@
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import { options } from 'preact';
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/** @type {number} */
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let currentIndex;
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/** @type {import('./internal').Component} */
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let currentComponent;
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/** @type {import('./internal').Component} */
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let previousComponent;
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|
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/** @type {number} */
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let currentHook = 0;
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||||
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||||
/** @type {Array<import('./internal').Component>} */
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let afterPaintEffects = [];
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||||
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let EMPTY = [];
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let oldBeforeDiff = options._diff;
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let oldBeforeRender = options._render;
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||||
let oldAfterDiff = options.diffed;
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||||
let oldCommit = options._commit;
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||||
let oldBeforeUnmount = options.unmount;
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||||
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const RAF_TIMEOUT = 100;
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||||
let prevRaf;
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||||
|
||||
options._diff = vnode => {
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||||
currentComponent = null;
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||||
if (oldBeforeDiff) oldBeforeDiff(vnode);
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||||
};
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||||
|
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options._render = vnode => {
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||||
if (oldBeforeRender) oldBeforeRender(vnode);
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||||
|
||||
currentComponent = vnode._component;
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||||
currentIndex = 0;
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||||
|
||||
const hooks = currentComponent.__hooks;
|
||||
if (hooks) {
|
||||
if (previousComponent === currentComponent) {
|
||||
hooks._pendingEffects = [];
|
||||
currentComponent._renderCallbacks = [];
|
||||
hooks._list.forEach(hookItem => {
|
||||
if (hookItem._nextValue) {
|
||||
hookItem._value = hookItem._nextValue;
|
||||
}
|
||||
hookItem._pendingValue = EMPTY;
|
||||
hookItem._nextValue = hookItem._pendingArgs = undefined;
|
||||
});
|
||||
} else {
|
||||
hooks._pendingEffects.forEach(invokeCleanup);
|
||||
hooks._pendingEffects.forEach(invokeEffect);
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||||
hooks._pendingEffects = [];
|
||||
}
|
||||
}
|
||||
previousComponent = currentComponent;
|
||||
};
|
||||
|
||||
options.diffed = vnode => {
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||||
if (oldAfterDiff) oldAfterDiff(vnode);
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||||
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||||
const c = vnode._component;
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||||
if (c && c.__hooks) {
|
||||
if (c.__hooks._pendingEffects.length) afterPaint(afterPaintEffects.push(c));
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||||
c.__hooks._list.forEach(hookItem => {
|
||||
if (hookItem._pendingArgs) {
|
||||
hookItem._args = hookItem._pendingArgs;
|
||||
}
|
||||
if (hookItem._pendingValue !== EMPTY) {
|
||||
hookItem._value = hookItem._pendingValue;
|
||||
}
|
||||
hookItem._pendingArgs = undefined;
|
||||
hookItem._pendingValue = EMPTY;
|
||||
});
|
||||
}
|
||||
previousComponent = currentComponent = null;
|
||||
};
|
||||
|
||||
options._commit = (vnode, commitQueue) => {
|
||||
commitQueue.some(component => {
|
||||
try {
|
||||
component._renderCallbacks.forEach(invokeCleanup);
|
||||
component._renderCallbacks = component._renderCallbacks.filter(cb =>
|
||||
cb._value ? invokeEffect(cb) : true
|
||||
);
|
||||
} catch (e) {
|
||||
commitQueue.some(c => {
|
||||
if (c._renderCallbacks) c._renderCallbacks = [];
|
||||
});
|
||||
commitQueue = [];
|
||||
options._catchError(e, component._vnode);
|
||||
}
|
||||
});
|
||||
|
||||
if (oldCommit) oldCommit(vnode, commitQueue);
|
||||
};
|
||||
|
||||
options.unmount = vnode => {
|
||||
if (oldBeforeUnmount) oldBeforeUnmount(vnode);
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||||
|
||||
const c = vnode._component;
|
||||
if (c && c.__hooks) {
|
||||
let hasErrored;
|
||||
c.__hooks._list.forEach(s => {
|
||||
try {
|
||||
invokeCleanup(s);
|
||||
} catch (e) {
|
||||
hasErrored = e;
|
||||
}
|
||||
});
|
||||
c.__hooks = undefined;
|
||||
if (hasErrored) options._catchError(hasErrored, c._vnode);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Get a hook's state from the currentComponent
|
||||
* @param {number} index The index of the hook to get
|
||||
* @param {number} type The index of the hook to get
|
||||
* @returns {any}
|
||||
*/
|
||||
function getHookState(index, type) {
|
||||
if (options._hook) {
|
||||
options._hook(currentComponent, index, currentHook || type);
|
||||
}
|
||||
currentHook = 0;
|
||||
|
||||
// Largely inspired by:
|
||||
// * https://github.com/michael-klein/funcy.js/blob/f6be73468e6ec46b0ff5aa3cc4c9baf72a29025a/src/hooks/core_hooks.mjs
|
||||
// * https://github.com/michael-klein/funcy.js/blob/650beaa58c43c33a74820a3c98b3c7079cf2e333/src/renderer.mjs
|
||||
// Other implementations to look at:
|
||||
// * https://codesandbox.io/s/mnox05qp8
|
||||
const hooks =
|
||||
currentComponent.__hooks ||
|
||||
(currentComponent.__hooks = {
|
||||
_list: [],
|
||||
_pendingEffects: []
|
||||
});
|
||||
|
||||
if (index >= hooks._list.length) {
|
||||
hooks._list.push({ _pendingValue: EMPTY });
|
||||
}
|
||||
return hooks._list[index];
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {import('./index').StateUpdater<any>} [initialState]
|
||||
*/
|
||||
export function useState(initialState) {
|
||||
currentHook = 1;
|
||||
return useReducer(invokeOrReturn, initialState);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {import('./index').Reducer<any, any>} reducer
|
||||
* @param {import('./index').StateUpdater<any>} initialState
|
||||
* @param {(initialState: any) => void} [init]
|
||||
* @returns {[ any, (state: any) => void ]}
|
||||
*/
|
||||
export function useReducer(reducer, initialState, init) {
|
||||
/** @type {import('./internal').ReducerHookState} */
|
||||
const hookState = getHookState(currentIndex++, 2);
|
||||
hookState._reducer = reducer;
|
||||
if (!hookState._component) {
|
||||
hookState._value = [
|
||||
!init ? invokeOrReturn(undefined, initialState) : init(initialState),
|
||||
|
||||
action => {
|
||||
const currentValue = hookState._nextValue
|
||||
? hookState._nextValue[0]
|
||||
: hookState._value[0];
|
||||
const nextValue = hookState._reducer(currentValue, action);
|
||||
|
||||
if (currentValue !== nextValue) {
|
||||
hookState._nextValue = [nextValue, hookState._value[1]];
|
||||
hookState._component.setState({});
|
||||
}
|
||||
}
|
||||
];
|
||||
|
||||
hookState._component = currentComponent;
|
||||
|
||||
if (!currentComponent._hasScuFromHooks) {
|
||||
currentComponent._hasScuFromHooks = true;
|
||||
const prevScu = currentComponent.shouldComponentUpdate;
|
||||
|
||||
// This SCU has the purpose of bailing out after repeated updates
|
||||
// to stateful hooks.
|
||||
// we store the next value in _nextValue[0] and keep doing that for all
|
||||
// state setters, if we have next states and
|
||||
// all next states within a component end up being equal to their original state
|
||||
// we are safe to bail out for this specific component.
|
||||
currentComponent.shouldComponentUpdate = function(p, s, c) {
|
||||
if (!hookState._component.__hooks) return true;
|
||||
|
||||
const stateHooks = hookState._component.__hooks._list.filter(
|
||||
x => x._component
|
||||
);
|
||||
const allHooksEmpty = stateHooks.every(x => !x._nextValue);
|
||||
// When we have no updated hooks in the component we invoke the previous SCU or
|
||||
// traverse the VDOM tree further.
|
||||
if (allHooksEmpty) {
|
||||
return prevScu ? prevScu.call(this, p, s, c) : true;
|
||||
}
|
||||
|
||||
// We check whether we have components with a nextValue set that
|
||||
// have values that aren't equal to one another this pushes
|
||||
// us to update further down the tree
|
||||
let shouldUpdate = false;
|
||||
stateHooks.forEach(hookItem => {
|
||||
if (hookItem._nextValue) {
|
||||
const currentValue = hookItem._value[0];
|
||||
hookItem._value = hookItem._nextValue;
|
||||
hookItem._nextValue = undefined;
|
||||
if (currentValue !== hookItem._value[0]) shouldUpdate = true;
|
||||
}
|
||||
});
|
||||
|
||||
return shouldUpdate || hookState._component.props !== p
|
||||
? prevScu
|
||||
? prevScu.call(this, p, s, c)
|
||||
: true
|
||||
: false;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return hookState._nextValue || hookState._value;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {import('./internal').Effect} callback
|
||||
* @param {any[]} args
|
||||
*/
|
||||
export function useEffect(callback, args) {
|
||||
/** @type {import('./internal').EffectHookState} */
|
||||
const state = getHookState(currentIndex++, 3);
|
||||
if (!options._skipEffects && argsChanged(state._args, args)) {
|
||||
state._value = callback;
|
||||
state._pendingArgs = args;
|
||||
|
||||
currentComponent.__hooks._pendingEffects.push(state);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {import('./internal').Effect} callback
|
||||
* @param {any[]} args
|
||||
*/
|
||||
export function useLayoutEffect(callback, args) {
|
||||
/** @type {import('./internal').EffectHookState} */
|
||||
const state = getHookState(currentIndex++, 4);
|
||||
if (!options._skipEffects && argsChanged(state._args, args)) {
|
||||
state._value = callback;
|
||||
state._pendingArgs = args;
|
||||
|
||||
currentComponent._renderCallbacks.push(state);
|
||||
}
|
||||
}
|
||||
|
||||
export function useRef(initialValue) {
|
||||
currentHook = 5;
|
||||
return useMemo(() => ({ current: initialValue }), []);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {object} ref
|
||||
* @param {() => object} createHandle
|
||||
* @param {any[]} args
|
||||
*/
|
||||
export function useImperativeHandle(ref, createHandle, args) {
|
||||
currentHook = 6;
|
||||
useLayoutEffect(
|
||||
() => {
|
||||
if (typeof ref == 'function') {
|
||||
ref(createHandle());
|
||||
return () => ref(null);
|
||||
} else if (ref) {
|
||||
ref.current = createHandle();
|
||||
return () => (ref.current = null);
|
||||
}
|
||||
},
|
||||
args == null ? args : args.concat(ref)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {() => any} factory
|
||||
* @param {any[]} args
|
||||
*/
|
||||
export function useMemo(factory, args) {
|
||||
/** @type {import('./internal').MemoHookState} */
|
||||
const state = getHookState(currentIndex++, 7);
|
||||
if (argsChanged(state._args, args)) {
|
||||
state._pendingValue = factory();
|
||||
state._pendingArgs = args;
|
||||
state._factory = factory;
|
||||
return state._pendingValue;
|
||||
}
|
||||
|
||||
return state._value;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {() => void} callback
|
||||
* @param {any[]} args
|
||||
*/
|
||||
export function useCallback(callback, args) {
|
||||
currentHook = 8;
|
||||
return useMemo(() => callback, args);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {import('./internal').PreactContext} context
|
||||
*/
|
||||
export function useContext(context) {
|
||||
const provider = currentComponent.context[context._id];
|
||||
// We could skip this call here, but than we'd not call
|
||||
// `options._hook`. We need to do that in order to make
|
||||
// the devtools aware of this hook.
|
||||
/** @type {import('./internal').ContextHookState} */
|
||||
const state = getHookState(currentIndex++, 9);
|
||||
// The devtools needs access to the context object to
|
||||
// be able to pull of the default value when no provider
|
||||
// is present in the tree.
|
||||
state._context = context;
|
||||
if (!provider) return context._defaultValue;
|
||||
// This is probably not safe to convert to "!"
|
||||
if (state._value == null) {
|
||||
state._value = true;
|
||||
provider.sub(currentComponent);
|
||||
}
|
||||
return provider.props.value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Display a custom label for a custom hook for the devtools panel
|
||||
* @type {<T>(value: T, cb?: (value: T) => string | number) => void}
|
||||
*/
|
||||
export function useDebugValue(value, formatter) {
|
||||
if (options.useDebugValue) {
|
||||
options.useDebugValue(formatter ? formatter(value) : value);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {(error: any, errorInfo: import('preact').ErrorInfo) => void} cb
|
||||
*/
|
||||
export function useErrorBoundary(cb) {
|
||||
/** @type {import('./internal').ErrorBoundaryHookState} */
|
||||
const state = getHookState(currentIndex++, 10);
|
||||
const errState = useState();
|
||||
state._value = cb;
|
||||
if (!currentComponent.componentDidCatch) {
|
||||
currentComponent.componentDidCatch = (err, errorInfo) => {
|
||||
if (state._value) state._value(err, errorInfo);
|
||||
errState[1](err);
|
||||
};
|
||||
}
|
||||
return [
|
||||
errState[0],
|
||||
() => {
|
||||
errState[1](undefined);
|
||||
}
|
||||
];
|
||||
}
|
||||
|
||||
export function useId() {
|
||||
const state = getHookState(currentIndex++, 11);
|
||||
if (!state._value) {
|
||||
// Grab either the root node or the nearest async boundary node.
|
||||
/** @type {import('./internal.d').VNode} */
|
||||
let root = currentComponent._vnode;
|
||||
while (root !== null && !root._mask && root._parent !== null) {
|
||||
root = root._parent;
|
||||
}
|
||||
|
||||
let mask = root._mask || (root._mask = [0, 0]);
|
||||
state._value = 'P' + mask[0] + '-' + mask[1]++;
|
||||
}
|
||||
|
||||
return state._value;
|
||||
}
|
||||
/**
|
||||
* After paint effects consumer.
|
||||
*/
|
||||
function flushAfterPaintEffects() {
|
||||
let component;
|
||||
while ((component = afterPaintEffects.shift())) {
|
||||
if (!component._parentDom || !component.__hooks) continue;
|
||||
try {
|
||||
component.__hooks._pendingEffects.forEach(invokeCleanup);
|
||||
component.__hooks._pendingEffects.forEach(invokeEffect);
|
||||
component.__hooks._pendingEffects = [];
|
||||
} catch (e) {
|
||||
component.__hooks._pendingEffects = [];
|
||||
options._catchError(e, component._vnode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let HAS_RAF = typeof requestAnimationFrame == 'function';
|
||||
|
||||
/**
|
||||
* Schedule a callback to be invoked after the browser has a chance to paint a new frame.
|
||||
* Do this by combining requestAnimationFrame (rAF) + setTimeout to invoke a callback after
|
||||
* the next browser frame.
|
||||
*
|
||||
* Also, schedule a timeout in parallel to the the rAF to ensure the callback is invoked
|
||||
* even if RAF doesn't fire (for example if the browser tab is not visible)
|
||||
*
|
||||
* @param {() => void} callback
|
||||
*/
|
||||
function afterNextFrame(callback) {
|
||||
const done = () => {
|
||||
clearTimeout(timeout);
|
||||
if (HAS_RAF) cancelAnimationFrame(raf);
|
||||
setTimeout(callback);
|
||||
};
|
||||
const timeout = setTimeout(done, RAF_TIMEOUT);
|
||||
|
||||
let raf;
|
||||
if (HAS_RAF) {
|
||||
raf = requestAnimationFrame(done);
|
||||
}
|
||||
}
|
||||
|
||||
// Note: if someone used options.debounceRendering = requestAnimationFrame,
|
||||
// then effects will ALWAYS run on the NEXT frame instead of the current one, incurring a ~16ms delay.
|
||||
// Perhaps this is not such a big deal.
|
||||
/**
|
||||
* Schedule afterPaintEffects flush after the browser paints
|
||||
* @param {number} newQueueLength
|
||||
*/
|
||||
function afterPaint(newQueueLength) {
|
||||
if (newQueueLength === 1 || prevRaf !== options.requestAnimationFrame) {
|
||||
prevRaf = options.requestAnimationFrame;
|
||||
(prevRaf || afterNextFrame)(flushAfterPaintEffects);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {import('./internal').EffectHookState} hook
|
||||
*/
|
||||
function invokeCleanup(hook) {
|
||||
// A hook cleanup can introduce a call to render which creates a new root, this will call options.vnode
|
||||
// and move the currentComponent away.
|
||||
const comp = currentComponent;
|
||||
let cleanup = hook._cleanup;
|
||||
if (typeof cleanup == 'function') {
|
||||
hook._cleanup = undefined;
|
||||
cleanup();
|
||||
}
|
||||
|
||||
currentComponent = comp;
|
||||
}
|
||||
|
||||
/**
|
||||
* Invoke a Hook's effect
|
||||
* @param {import('./internal').EffectHookState} hook
|
||||
*/
|
||||
function invokeEffect(hook) {
|
||||
// A hook call can introduce a call to render which creates a new root, this will call options.vnode
|
||||
// and move the currentComponent away.
|
||||
const comp = currentComponent;
|
||||
hook._cleanup = hook._value();
|
||||
currentComponent = comp;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {any[]} oldArgs
|
||||
* @param {any[]} newArgs
|
||||
*/
|
||||
function argsChanged(oldArgs, newArgs) {
|
||||
return (
|
||||
!oldArgs ||
|
||||
oldArgs.length !== newArgs.length ||
|
||||
newArgs.some((arg, index) => arg !== oldArgs[index])
|
||||
);
|
||||
}
|
||||
|
||||
function invokeOrReturn(arg, f) {
|
||||
return typeof f == 'function' ? f(arg) : f;
|
||||
}
|
85
backend/node_modules/preact/hooks/src/internal.d.ts
generated
vendored
Normal file
85
backend/node_modules/preact/hooks/src/internal.d.ts
generated
vendored
Normal file
@@ -0,0 +1,85 @@
|
||||
import {
|
||||
Component as PreactComponent,
|
||||
PreactContext,
|
||||
ErrorInfo,
|
||||
VNode as PreactVNode
|
||||
} from '../../src/internal';
|
||||
import { Reducer } from '.';
|
||||
|
||||
export { PreactContext };
|
||||
|
||||
/**
|
||||
* The type of arguments passed to a Hook function. While this type is not
|
||||
* strictly necessary, they are given a type name to make it easier to read
|
||||
* the following types and trace the flow of data.
|
||||
*/
|
||||
export type HookArgs = any;
|
||||
|
||||
/**
|
||||
* The return type of a Hook function. While this type is not
|
||||
* strictly necessary, they are given a type name to make it easier to read
|
||||
* the following types and trace the flow of data.
|
||||
*/
|
||||
export type HookReturnValue = any;
|
||||
|
||||
/** The public function a user invokes to use a Hook */
|
||||
export type Hook = (...args: HookArgs[]) => HookReturnValue;
|
||||
|
||||
// Hook tracking
|
||||
|
||||
export interface ComponentHooks {
|
||||
/** The list of hooks a component uses */
|
||||
_list: HookState[];
|
||||
/** List of Effects to be invoked after the next frame is rendered */
|
||||
_pendingEffects: EffectHookState[];
|
||||
}
|
||||
|
||||
export interface Component extends PreactComponent<any, any> {
|
||||
__hooks?: ComponentHooks;
|
||||
}
|
||||
|
||||
export interface VNode extends PreactVNode {
|
||||
_mask?: [number, number];
|
||||
}
|
||||
|
||||
export type HookState =
|
||||
| EffectHookState
|
||||
| MemoHookState
|
||||
| ReducerHookState
|
||||
| ContextHookState
|
||||
| ErrorBoundaryHookState;
|
||||
|
||||
export type Effect = () => void | Cleanup;
|
||||
export type Cleanup = () => void;
|
||||
|
||||
export interface EffectHookState {
|
||||
_value?: Effect;
|
||||
_args?: any[];
|
||||
_pendingArgs?: any[];
|
||||
_cleanup?: Cleanup | void;
|
||||
}
|
||||
|
||||
export interface MemoHookState {
|
||||
_value?: any;
|
||||
_pendingValue?: any;
|
||||
_args?: any[];
|
||||
_pendingArgs?: any[];
|
||||
_factory?: () => any;
|
||||
}
|
||||
|
||||
export interface ReducerHookState {
|
||||
_nextValue?: any;
|
||||
_value?: any;
|
||||
_component?: Component;
|
||||
_reducer?: Reducer<any, any>;
|
||||
}
|
||||
|
||||
export interface ContextHookState {
|
||||
/** Whether this hooks as subscribed to updates yet */
|
||||
_value?: boolean;
|
||||
_context?: PreactContext;
|
||||
}
|
||||
|
||||
export interface ErrorBoundaryHookState {
|
||||
_value?: (error: any, errorInfo: ErrorInfo) => void;
|
||||
}
|
Reference in New Issue
Block a user